Game Updates: Robbing will be removed for upgrades, beginning on Thursday, September 24. Thank you for your patience.
So, it looks like we are going to lose robbing after all as we are upgraded to New York Rackets. The developers have said that we can keep our property but they will "give us a good incentive to cash it in."
Under the beta test of the rackets system, a new stat known as influence was added and players received 6 stat points per level to compensate. This was a stupid change (I rarely say that) because with 6 stat points, you can practically level forever. This was reverted and now players under the new system only get 5 stat points per level, which is also ridiculous, because now there are accounts floating around with tons of extra stat points.I wonder why Mafia Wars just does not run beta tests on a beta server? Is that really such a novel concept? There are plenty of players (i.e. me) who would be willing to test their content for free and report back to the developers with feedback, so why mess with live servers?
Since this update comes September 24th, I think it is safe to assume that Moscow will not be released beforehand. Less safe to assume (but I think is a real possibility) is that Moscow will not be out before October. Why do I think this? Well, when Cuba came out, about 10% of players (I think, don't quote me on that) had access to the Cuba beta test. This test lasted a solid 2-3 weeks before it was actually rolled out for the rest of the Mafia Wars population to play. We have not even seen Mafia Wars Moscow beta yet, so it is likely to be quite a bit of time before it completely rolls out. Who knows though, I could be completely wrong on the second part. Maybe beta will coincide with the September 24th upgrade, maybe there will be no beta at all. Only time will tell!
More important than the transient nature of acquiring virtual currency is the fact that robbing is really the only real action you can take to punish another player. Hitlisting helps most people since newbies routinely give out free XP for attacking high level players. Fighting and Declare War are also both two features that have no downside for the party being attacked. When someone beats up on your low level friend, the only way you can really annoy him is by robbing his property - and now that's gone. Hopefully the developers will create a new system (not something lame like Declare War) so that this game stays interactive and goes beyond the mere collection of pixels and pushing the proverbial rock up the hill so that the developers can roll it back down every 3 or 4 months.
And that's all I have to say about that.

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