So, earlier today a new post was mentioned containing more information on the upcoming re-implementation of robbing. Here is how it is going to work:
When you click on the "robbing" tab, you will be given access to a "grid" of a few properties, from which you can decide who you want to rob.
Couple of things:
1. For robbing properties, you get experience for a separate leveling bar. Level 10, the top level, earns you the title of Grand Master Thief (hopefully you can use that as your profile name) and an unknown reward item.
2. You can earn robbing collection pieces from robbing.
3. Note that the difficulty level of each property is already calculated for you. So when you decide to rob an easy target, you'll probably win 100% of the time, and if you decide to rob a "Hard" target, you'll probably lose 100% of the time. Turns out you won't need to use your brain with the new feature.
4. Also, note that the stamina cost appears to vary from property to property. In the picture above, robbing a casino appears to cost 20 stamina. This may depend on the level of the property, we will have to find out. It's a nice change either way, as spending a few hundred stamina can be a pain. Hopefully the reward for spending that extra stamina matches the cost.
5. Getting new targets appears to cost stamina (note top left of the picture). So if you can't find anyone to beat on the robbing list, it looks like you'll have to spend some stamina to get a new list.
While it's too early to make too many assumptions, I can safely assume that robbing will be stamina intensive (20 stamina for robbing the casino in the pic above, and 6 stamina just to get targets). As a result, I'd recommend stocking up on stamina over the next few days if you plan on doing a lot of robbing. The Rebel 2 chop shop car gives +5 stamina for building - considering making one of those each day until robbing comes out.