As many of you have pointed out in the comments section of my last post, there have been some significant changes to Robbing and the Weapons Depot.
Robbing XP took a significant hit; especially the bonus XP:
For 6 wins, I received 33 bonus XP instead of the usual 10 XP per win. There appears to be some kind of formula in play. On the next round, I went 4-5, but still received the "usual" 40 XP:
On this grid clear, I won in 4 high stamina robberies (20+) and lost the rest which were 4 stamina robberies. I think it is still paying 10 bonus XP for big targets and paying less for lower targets now.
The XP also took a hit. I'm getting 54-55 XP for 25 stamina robberies where I was getting 60. Low stamina robberies took the biggest hit: winning a 4 stamina robbery now gives me 5 XP.
With that said, robbing XP is still pretty good and I think that this change was long coming. A 25 stamina robbery that gives 55 xp for winning + 10 bonus XP is still worth 2.6 XP:Energy.
I think robbing feels "right" now where before there was definitely too much XP floating around. Now, there is still an incentive to rob over do jobs but it makes "robbing only" builds much less appealing.
Also, it gives the developers a chance to improve fighting more with this new Fight Club feature.
The Weapons Depot also took a hit. Now, weapons cost a lot more Weapons Parts than they did previously, bringing them more into line with the Chop Shop Costs:
The Railgun was 27 weapons parts and is now 81 weapons parts. I hope the drop rate of the parts has increased!